Real playtime.
Better context.
Smarter ratings.
To affect the score, a reviewer must pass a game-specific 40% participation threshold. Then the genre-weighted score takes their gaming interests into account—without silencing different opinions.
Browse games
How it works
Link a gaming account
Connect a platform such as Steam. In a production site, obtain eligible gameplay data with user permission.
Meet the 40% rule
Story progress for campaign games; defined playtime plus completed activity for competitive games.
Review in context
Every eligible vote affects the verified score. Genre familiarity adjusts its influence in the genre score.
Madden NFL
Reviewer breakdown
Each person below passed this game's demo verification rule. Scores reflect fictional reviews.
Make the weighting visible
Genre ranking determines the multiplier for that game's main category. This is an illustrative policy, not a claim about review quality.
What would your rating need?
Build your reviewer profile
Rank your five favorite genres, from #1 to #5. This helps people interpret your reviews and powers a personal-match score. Your preferences never lock you out of reviewing another genre.
Which games do you actually enjoy?
Current taste profile
In a real product, self-reported rankings should be checked against actual play history where possible, with an option to correct the profile. Liking a genre is not the same as being technically knowledgeable.
Try the 40% review rule
This section simulates eligibility. Moving a slider is not actual proof; a launched service would read permitted platform or game telemetry server-side.
Demo preview only. Nothing is posted, and no account or gameplay is actually verified.
A transparent rating system
The proposed scoring model, including the distinction between preference, expertise, and verified engagement.
The weighting policy
| Reviewer's genre ranking | Vote weight | Meaning |
|---|---|---|
| Top 1–2 | 1.40× | Strong genre interest |
| Top 3–5 | 1.20× | Established genre interest |
| Outside top 5 | 0.75× | Different gaming perspective |
Genre Score = sum(score × genre weight) ÷ sum(genre weights). Verified Score = arithmetic mean of qualified reviews. Your Match Score further weights reviewers with taste profiles similar to yours. These are proposal numbers; test them before launch.
Eligibility, not just ownership
Story-driven games: 40% of verified campaign progress, ideally from developer-supplied checkpoints. Time estimates are only a fallback and require anti-idling checks.
Sports, multiplayer, sandbox: 40% of a published evaluation benchmark—plus a minimum number of genuinely completed matches or sessions. The benchmark is game-specific and shown before rating.
Incomplete platform data: allow discussion but label the rating “unverified” and exclude it from official aggregated scores until verifiable.
Protection against score manipulation
Keep one eligible rating per unique player per game; handle review edits, suspicious bursts, duplicate platform accounts, and rewarded/incentivized reviews. Cap outsized influence and show sample sizes.
Keep genre affinity separate from a future genre expertise signal (verified game breadth, playtime, review quality and consistency), so players cannot claim expertise just by picking favorites.
Publish the weighting rules and version history. No publisher should be allowed to buy a higher score.
What a first real launch would need
A backend with user accounts; permitted Steam login and data access; a game catalog (such as IGDB, subject to its terms); per-game progress requirements; a protected rating database; review moderation; and a versioned scoring service. Console support would be added only after confirming permitted integrations.
This file demonstrates the interface and math, but intentionally has no production login, data integrations, server-side verification, user database, or public hosting.